DF2014:Personality trait - Dwarf Fortress Wiki (2024)

Personality traits (or just personalities) are made up of beliefs, goals, and facets, distinct from attributes and mannerisms. In general, personality traits do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality traits are as yet unknown.

Personality traits are shown in a dwarf's thoughts and preferences description page, which can be accessed by viewing that dwarf, then p, z, Enter, or from the unit menu with view, Enter.

Beliefs are what a creature values; examples include things like tradition ("He/she holds the maintenance of tradition as one of the highest ideals"), cooperation ("...is thoroughly disgusted by cooperation"), and sacrifice ("...believes that those who sacrifice for others should be deeply respected"), but personality facets, on the other hand, are how a creature acts. So, an especially angry dwarf would have "S/he is in a constant state of internal rage", and one with low altruism would have "S/he feels helping others is an imposition on her time". Beliefs and facets are capable of conflicting, but this doesn't mean they are incompatible. For instance, it's possible a dwarf will deeply value romance, even though one of their personality facets prevents him/her from forming romantic bonds. This particular combination would show up in the thoughts and preferences screen as "S/he never falls in love or develops positive feelings toward anything, and s/he is bothered by this since s/he sees romance as one of the highest ideals". (Goals, however, are described below).

She personally values romance, finds maintaining decorum a silly, fumbling waste of time, values tranquility and a peaceful day and doesn't care about art one way or another.

Each belief has a range from −50–50. The value triggers a report on the "thoughts and preferences" screen, depending on where it falls in any of seven levels:

Value rangeValues in rangeProbabilityEffect+41 to +50100.4%Highest+26 to +40152%Very High+11 to +25158.5%High−10 to +102178%Neutral−25 to −11158.5%Low−40 to −26152%Very Low−50 to −41100.4%Lowest

Beliefs are also influenced by cultural values via the use of the VALUE entity token. For example, dwarven civilizations hold craftsdwarfship in the highest regard, whereas goblins hold the ideas of fairness and sacrifice in utter disdain. If an individual person's belief differs significantly from the civilization's beliefs, then that belief gets highlighted in cyan in the thoughts and preferences screen. Beliefs, along with facets, dictate needs and the frequency in which they need to be fulfilled before the focus of the dwarf/adventurer is negatively impacted.

Beliefs can also be changed through successful arguments–in adventure mode, this can be used to change the core beliefs of your adventurer (and by proxy, some of their needs). Since they can argue for beliefs they don't actually hold, they can convince a person of a belief you want them to hold, get into another argument over said belief, and acquiesce to their (new) position. Note that facets cannot be changed in this way, although they may be subject to changing due to events that happen in your character's adventures. [Verify] In fortress mode, some memories have the potential to change beliefs over time.

Certain beliefs can conflict with personality facets — see below.

TopicValueDescriptionEffectsLAW+41 to +50is an absolute believer in the rule of law+26 to +40has a great deal of respect for the law+11 to +25respects the law−10 to +10doesn't feel strongly about the law−25 to −11does not respect the law−40 to −26disdains the law−50 to −41finds the idea of laws abhorrentLOYALTY+41 to +50has the highest regard for loyalty+26 to +40greatly prizes loyalty+11 to +25values loyalty−10 to +10doesn't particularly value loyalty−25 to −11views loyalty unfavorably−40 to −26disdains loyalty−50 to −41is disgusted by the idea of loyaltyFAMILY+41 to +50sees family as one of the most important things in life+26 to +40values family greatly+11 to +25values family−10 to +10does not care about family one way or the other−25 to −11is put off by family−40 to −26lacks any respect for family−50 to −41finds the idea of family loathsomeFRIENDSHIP+41 to +50believes friendship is a key to the ideal lifemaybe can learn Conversationalist?
(maybe subject to LEISURE_TIME?, subject to GREGARIOUSNESS and BASHFUL)+26 to +40sees friendship as one of the finer things in life+11 to +25thinks friendship is important−10 to +10does not care about friendship−25 to −11finds friendship burdensome−40 to −26is completely put off by the idea of friendsmaybe cannot learn Conversationalist?
(unless overridden by extreme GREGARIOUSNESS or BASHFUL)−50 to −41finds the whole idea of friendship disgustingPOWER+41 to +50believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respectcan learn Intimidator
(subject to HARMONY and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)+26 to +40sees power over others as something to strive for+11 to +25respects power−10 to +10doesn't find power particularly praiseworthy−25 to −11has a negative view of those who exercise power over others−40 to −26hates those who wield power over otherscannot learn Intimidator
(unless overridden by extreme ASSERTIVENESS or DISCORD)−50 to −41finds the acquisition and use of power abhorrent and would have all masters toppledTRUTH+41 to +50believes the truth is inviolable regardless of the costcannot learn Flatterer
(unless overridden by extreme FRIENDLINESS)
cannot learn Liar+26 to +40believes that honesty is a high ideal+11 to +25values honestycan learn Flatterer
(subject to FRIENDLINESS)
cannot learn Liar−10 to +10does not particularly value the truthcan learn Flatterer
(subject to FRIENDLINESS)
can learn Liar−25 to −11finds blind honesty foolish−40 to −26sees lying as an important means to an end−50 to −41is repelled by the idea of honesty and lies without compunctionCUNNING+41 to +50holds well-laid plans and shrewd deceptions in the highest regard+26 to +40greatly respects the shrewd and guileful+11 to +25values cunning−10 to +10does not really value cunning and guile−25 to −11sees guile and cunning as indirect and somewhat worthless−40 to −26holds shrewd and crafty individuals in the lowest esteem−50 to −41is utterly disgusted by guile and cunningELOQUENCE+41 to +50believes that artful speech and eloquent expression are some of the highest idealscan learn Persuader
(subject to ASSERTIVENESS)+26 to +40deeply respects eloquent speakers+11 to +25values eloquence−10 to +10doesn't value eloquence so much−25 to −11finds eloquence and artful speech off-putting−40 to −26finds [him/her]self somewhat disgusted with eloquent speakerscannot learn Persuader
(unless overridden by extreme ASSERTIVENESS)−50 to −41sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as suchFAIRNESS+41 to +50holds fairness as one of the highest ideals and despises cheating of any kind+26 to +40has great respect for fairness+11 to +25respects fair-dealing and fair-play−10 to +10does not care about fairness−25 to −11sees life as unfair and doesn't mind it that way−40 to −26finds the idea of fair-dealing foolish and cheats when [he/she] finds it profitable−50 to −41is disgusted by the idea of fairness and will freely cheat anybody at any timeDECORUM+41 to +50views decorum as a high ideal and is deeply offended by those that fail to maintain it+26 to +40greatly respects those that observe decorum and maintain their dignity+11 to +25values decorum, dignity and proper behavior−10 to +10doesn't care very much about decorum−25 to −11finds maintaining decorum a silly, fumbling waste of time−40 to −26sees those that attempt to maintain dignified and proper behavior as vain and offensive−50 to −41is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgustingTRADITION+41 to +50holds the maintenance of tradition as one of the highest ideals+26 to +40is a firm believer in the value of tradition+11 to +25values tradition−10 to +10doesn't have any strong feelings about tradition−25 to −11disregards tradition−40 to −26finds the following of tradition foolish and limiting−50 to −41is disgusted by tradition and would flout any [he/she] encounters if given a chanceARTWORK+41 to +50believes that the creation and appreciation of artwork is one of the highest ideals+26 to +40greatly respects artists and their works+11 to +25values artwork−10 to +10doesn't care about art one way or another−25 to −11finds artwork boring−40 to −26sees the whole pursuit of art as silly−50 to −41finds art offensive and would have it destroyed whenever possibleCOOPERATION+41 to +50places cooperation as one of the highest ideals+26 to +40sees cooperation as very important in life+11 to +25values cooperation−10 to +10doesn't see cooperation as valuable−25 to −11dislikes cooperation−40 to −26views cooperation as a low ideal not worthy of any respect−50 to −41is thoroughly disgusted by cooperationINDEPENDENCE+41 to +50believes that freedom and independence are completely non-negotiable and would fight to defend them+26 to +40treasures independence+11 to +25values independence−10 to +10doesn't really value independence one way or another−25 to −11finds the ideas of independence and freedom somewhat foolish−40 to −26sees freedom and independence as completely worthless−50 to −41hates freedom and would crush the independent spirit wherever it is foundSTOICISM+41 to +50views any show of emotion as offensivecannot learn Consoler
(unless overridden by extreme SWAYED_BY_EMOTIONS, CRUELTY, or DISCORD)+26 to +40thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion+11 to +25believes it is important to conceal emotions and refrain from complainingcan learn Consoler
(subject to SWAYED_BY_EMOTIONS, CRUELTY, and DISCORD)−10 to +10doesn't see much value in being stoic−25 to −11sees no value in holding back complaints and concealing emotions−40 to −26feels that those who attempt to conceal their emotions are vain and foolish−50 to −41sees concealment of emotions as a betrayal and tries [his/her] best never to associate with such secretive foolsINTROSPECTION+41 to +50feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect+26 to +40deeply values introspection+11 to +25sees introspection as important−10 to +10doesn't really see the value in self-examination−25 to −11finds introspection to be a waste of time−40 to −26thinks that introspection is valueless and those that waste time in self-examination are deluded fools−50 to −41finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-livedSELF_CONTROL+41 to +50believes that self-mastery and the denial of impulses are of the highest ideals+26 to +40finds moderation and self-control to be very important+11 to +25values self-control−10 to +10doesn't particularly value self-control−25 to −11finds those that deny their impulses somewhat stiff−40 to −26sees the denial of impulses as a vain and foolish pursuit−50 to −41has abandoned any attempt at self-control and finds the whole concept deeply offensiveTRANQUILITY+41 to +50views tranquility as one of the highest idealscannot learn Intimidator
(unless overridden by extreme ASSERTIVENESS or DISCORD)+26 to +40strongly values tranquility and quiet+11 to +25values tranquility and a peaceful daycan learn Intimidator
(subject to POWER and HARMONY, subject to ASSERTIVENESS and DISCORD)−10 to +10doesn't have a preference between tranquility and tumult−25 to −11prefers a noisy, bustling life to boring days without activity−40 to −26is greatly disturbed by quiet and a peaceful existence−50 to −41is disgusted by tranquility and would that the world would constantly churn with noise and activityHARMONY+41 to +50would have the world operate in complete harmony without the least bit of strife or disordercannot learn Intimidator
(unless overridden by extreme ASSERTIVENESS or DISCORD)+26 to +40strongly believes that a peaceful and ordered society without dissent is best+11 to +25values a harmonious existencecan learn Intimidator
(subject to POWER and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)−10 to +10sees equal parts of harmony and discord as part of life−25 to −11doesn't respect a society that has settled into harmony without debate and strife−40 to −26can't fathom why anyone would want to live in an orderly and harmonious society−50 to −41believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is foundMERRIMENT+41 to +50believes that little is better in life than a good partycan learn Comedian
(subject to HUMOR)+26 to +40truly values merrymaking and parties+11 to +25finds merrymaking and partying worthwhile activities−10 to +10doesn't really value merrymaking−25 to −11sees merrymaking as a waste−40 to −26is disgusted by merrymakerscannot learn Comedian
(unless overriden by extreme HUMOR)−50 to −41is appalled by merrymaking, parties and other such worthless activitiesCRAFTSMANSHIP+41 to +50holds crafts[man]ship to be of the highest ideals and celebrates talented artisans and their masterworks+26 to +40has a great deal of respect for worthy crafts[man]ship+11 to +25values good crafts[man]ship−10 to +10doesn't particularly care about crafts[man]ship−25 to −11considers crafts[man]ship to be relatively worthless−40 to −26sees the pursuit of good crafts[man]ship as a total waste−50 to −41views crafts[man]ship with disgust and would desecrate a so-called masterwork or two if [he/she] could get away with itMARTIAL_PROWESS+41 to +50believes that martial prowess defines the good character of an individual+26 to +40deeply respects skill at arms+11 to +25values martial prowess−10 to +10does not really value skills related to fighting−25 to −11finds those that develop skill with weapons and fighting distasteful−40 to −26thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed−50 to −41abhors those that pursue the mastery of weapons and skill with fightingSKILL+41 to +50believes that the mastery of a skill is one of the highest pursuits+26 to +40really respects those that take the time to master a skill+11 to +25respects the development of skill−10 to +10doesn't care if others take the time to master skills−25 to −11finds the pursuit of skill mastery off-putting−40 to −26believes that the time taken to master a skill is a horrible waste−50 to −41sees the whole idea of taking time to master a skill as appallingHARD_WORK+41 to +50believes that hard work is one of the highest ideals and a key to the good life+26 to +40deeply respects those that work hard at their labors+11 to +25values hard work−10 to +10doesn't really see the point of working hard−25 to −11sees working hard as a foolish waste of time−40 to −26thinks working hard is an abject idiocy−50 to −41finds the proposition that one should work hard in life utterly abhorrentSACRIFICE+41 to +50finds sacrifice to be one of the highest ideals+26 to +40believes that those who sacrifice for others should be deeply respected+11 to +25values sacrifice−10 to +10doesn't particularly respect sacrifice as a virtue−25 to −11sees sacrifice as wasteful and foolish−40 to −26finds sacrifice to be the height of folly−50 to −41thinks that the entire concept of sacrifice for others is truly disgustingCOMPETITION+41 to +50holds the idea of competition among the most important values and would encourage it wherever possible+26 to +40views competition as a crucial driving force in the world+11 to +25sees competition as reasonably important−10 to +10doesn't have strong views on competition−25 to −11sees competition as wasteful and silly−40 to −26deeply dislikes competition−50 to −41finds the very idea of competition obscenePERSEVERANCE+41 to +50believes that perseverance is one of the greatest qualities somebody can have+26 to +40greatly respects individuals that persevere through their trials and labors+11 to +25respects perseverance−10 to +10doesn't think much about the idea of perseverance−25 to −11sees perseverance in the face of adversity as bull-headed and foolish−40 to −26thinks there is something deeply wrong with people that persevere through adversity−50 to −41finds the notion that one would persevere through adversity completely abhorrentLEISURE_TIME+41 to +50believes that it would be a fine thing if all time were leisure timemaybe can learn Conversationalist?
(maybe subject to FRIENDSHIP?, subject to GREGARIOUSNESS and BASHFUL)+26 to +40treasures leisure time and thinks it is very important in life+11 to +25values leisure time−10 to +10doesn't think one way or the other about leisure time−25 to −11finds leisure time wasteful−40 to −26is offended by leisure time and leisurely livingmaybe cannot learn Conversationalist?
(unless overridden by extreme GREGARIOUSNESS or BASHFUL)−50 to −41believes that those that take leisure time are evil and finds the whole idea disgustingCOMMERCE+41 to +50sees engaging in commerce as a high ideal in life+26 to +40really respects commerce and those that engage in trade+11 to +25respects commerce−10 to +10doesn't particularly respect commerce−25 to −11is somewhat put off by trade and commerce−40 to −26finds those that engage in trade and commerce to be fairly disgusting−50 to −41holds the view that commerce is a vile obscenityROMANCE+41 to +50sees romance as one of the highest ideals+26 to +40thinks romance is very important in life+11 to +25values romance−10 to +10doesn't care one way or the other about romance−25 to −11finds romance distasteful−40 to −26is somewhat disgusted by romance−50 to −41finds even the abstract idea of romance repellentNATURE+41 to +50holds nature to be of greater value than most aspects of civilizationReceives unhappy thought when slaughtering/caging animals and felling trees.v0.42.01+26 to +40has a deep respect for animals, plants and the natural world+11 to +25values nature−10 to +10doesn't care about nature one way or another−25 to −11finds nature somewhat disturbingReceives happy thought when slaughtering/caging animals and felling trees.v0.42.01−40 to −26has a deep dislike of the natural world−50 to −41would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pitPEACE+41 to +50believes the idea of war is utterly repellent and would have peace at all costscan learn Pacifier
(subject to DISCORD)+26 to +40believes that peace is always preferable to war+11 to +25values peace over war−10 to +10doesn't particularly care between war and peace−25 to −11sees war as a useful means to an end−40 to −26believes war is preferable to peace in generalcannot learn Pacifier
(unless overriden by extreme DISCORD)−50 to −41thinks that the world should be engaged in perpetual warfareKNOWLEDGE+41 to +50finds the quest for knowledge to be of the very highest value+26 to +40views the pursuit of knowledge as deeply important+11 to +25values knowledge−10 to +10doesn't see the attainment of knowledge as important−25 to −11finds the pursuit of knowledge to be a waste of effort−40 to −26thinks the quest for knowledge is a delusional fantasy−50 to −41sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools

Some creatures dream of accomplishing certain goals in their life, and these goals can presumably affect their behavior. If a creature has such dreams, they will be listed in the Thoughts and Preferences page. Dwarves will receive a happy thought upon completion of their goals, receiving the notation of "and this dream was realized" in the personality description following their original goal. Goals would apparently not currently be limited to one per creature, but for some sort of oversight: [1].

TokenDescriptionGameplay effectsSTART_A_FAMILYdreams of raising a familyGoal completed upon giving birth/fathering an infant.RULE_THE_WORLDdreams of ruling the worldCREATE_A_GREAT_WORK_OF_ARTdreams of creating a great work of artGoal completed upon creation of Artifact or Masterpiece.CRAFT_A_MASTERWORKdreams of crafting a masterwork somedayGoal completed upon creation of Artifact or Masterpiece.BRING_PEACE_TO_THE_WORLDdreams of bringing lasting peace to the worldBECOME_A_LEGENDARY_WARRIORdreams of becoming a legendary warriorMASTER_A_SKILLdreams of mastering a skillGoal completed upon reaching Legendary skill status.FALL_IN_LOVEdreams of falling in loveSEE_THE_GREAT_NATURAL_SITESdreams of seeing the great natural places of the worldIMMORTALITYhas become obsessed with his/her own mortalityLeads to necromancy. Goal completed upon getting immune to death by old age. Creatures immune from birth cannot have this dream.MAKE_A_GREAT_DISCOVERYdreams of making a great discoveryATTAIN_RANK_IN_SOCIETYdreams of attaining rank in societyGoal completed upon becoming a baron (and possibly other noble positions).BATHE_WORLD_IN_CHAOSdreams of bathing the world in chaos

Each personality facet has a value from 0–100. The value triggers a report in "thoughts and preferences" depending on where it falls in any of seven levels:

Value rangeValues in rangeProbabilityEffect91-100100.4%Highest76-90152%Very High61-75158.5%High40-602178%Neutral25-39158.5%Low10-24152%Very Low0-9100.4%Lowest

The 40−60 range does not cause a report.

Facets are also influenced by species, via the use of the PERSONALITY creature token. For example, dwarves are slightly more greedy than average with a median of 55 in that trait, whereas goblins aren't likely to help others out — their altruism median is a mere 25, and is capped at 50.

Facets also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad thought. Facets may have other, more subtle effects on creature behavior, which are currently not entirely understood. Like beliefs, memories may change a creature's facets over time.

Facets which are marked below with "†" also contribute to relationships - values which are significantly different (i.e. greather than 60 in one dwarf and less than 40 in the other) will contribute toward the formation of grudges.

Certain facets are capable of conflicting with a creature's beliefs. The effect of this is not yet known.

TokenValueDescriptionEffectsLOVE_PROPENSITY
Conflicts with ROMANCE91-100is always in love with somebody and easily develops positive feelings76-90very easily falls into love and develops positive feelings61-75can easily fall in love or develop positive sentiments40-60(no description)25-39does not easily fall in love and rarely develops positive sentiments10-24is not the type to fall in love or even develop positive feelings0-9never falls in love or develops positive feelings toward anythingHATE_PROPENSITY91-100is often inflamed by hatred and easily develops hatred toward things76-90is prone to hatreds and often develops negative feelings61-75is quick to form negative views about things40-60(no description)25-39does not easily hate or develop negative feelings10-24very rarely develops negative feelings toward things0-9never feels hatred toward anyone or anythingENVY_PROPENSITY91-100is consumed by overpowering feelings of jealousy76-90is prone to strong feelings of jealousy61-75often feels envious of others40-60(no description)25-39doesn't often feel envious of others10-24is rarely jealous0-9never envies others their status, situation or possessionsCHEER_PROPENSITY
Conflicts with MERRIMENT91-100often feels filled with joy76-90can be very happy and optimistic61-75is often cheerful40-60(no description)25-39is rarely happy or enthusiasticWill not generate a positive thought while drunk.
'didn't feel anything due to inebriation.'10-24is dour as a ruleWill not generate a positive thought working with a preference.
'didn't feel anything at work'0-9is never the slightest bit cheerful about anythingDEPRESSION_PROPENSITY91-100is frequently depressedMore likely to slip into depression and be stricken by melancholy.76-90is often sad and dejected61-75often feels discouraged40-60(no description)25-39rarely feels discouraged10-24almost never feels discouraged0-9never feels discouragedANGER_PROPENSITY91-100is in a constant state of internal rageMore likely to throw tantrums and go berserk.
Unmet needs may trigger negative thought 'frustration.'
Arguments may trigger negative thought 'angry after getting into an argument.' (subject to PRIDE, DISCORD)76-90is very quick to anger61-75is quick to anger40-60(no description)25-39is slow to anger10-24is very slow to anger0-9never becomes angryANXIETY_PROPENSITY91-100is a nervous wreckMore likely to stumble obliviously and go stark raving mad.76-90is always tense and jittery61-75is often nervous40-60(no description)25-39has a calm demeanor10-24has a very calm demeanor0-9has an incredibly calm demeanorLUST_PROPENSITY91-100is constantly ablaze with feelings of lust76-90is prone to strong feelings of lust61-75often feels lustful40-60(no description)25-39does not often feel lustful10-24rarely looks on others with lust0-9never feels lustful passionsSTRESS_VULNERABILITY91-100becomes completely helpless in stressful situations50% chance to become catatonic76-90cracks easily under pressure61-75doesn't handle stress well40-60(no description)25-39can handle stress10-24is confident under pressure0-9is impervious to the effects of stressGREED91-100is as avaricious as they come, obsessed with acquiring wealth76-90is very greedy61-75has a greedy streak40-60(no description)25-39doesn't focus on material goods10-24desires little for [him/her]self in the way of possessions0-9often neglects [his/her] own wellbeing, having no interest in material goodsIMMODERATION
Conflicts with SELF_CONTROL91-100is ruled by irresistible cravings and urges76-90feels strong urges and seeks short-term rewards61-75occasionally overindulges40-60(no description)25-39doesn't often experience strong cravings or urges10-24only rarely feels strong cravings or urges0-9never feels tempted to overindulge in anythingVIOLENT
Conflicts with TRANQUILITY
and MARTIAL_PROWESS91-100is given to rough-and-tumble brawling, even to the point of starting fights for no reasonThis does not actually cause a dwarf to randomly start a fistfight.[Verify]76-90would never pass up a chance for a good fistfight61-75likes to brawl40-60(no description)25-39tends to avoid any physical confrontationsThis does not affect a soldier's will to fight, but will cause civilians to flee from danger.[Verify]10-24does not enjoy participating in physical confrontations0-9would flee even the most necessary battle to avoid any form of physical confrontationPERSEVERANCE
Conflicts with PERSEVERANCE91-100is unbelievably stubborn, and will stick with even the most futile action once [his/her] mind is made up76-90is very stubborn61-75is stubborn40-60(no description)25-39has a noticeable lack of perseverance10-24doesn't stick with things if even minor difficulties arise0-9drops any activity at the slightest hint of difficulty or even the suggestion of effort being requiredWASTEFULNESS†91-100is completely careless with resources when completing projects, and invariably wastes a lot of time and effort76-90is not careful with resources when working on projects and often spends unnecessary effort61-75tends to be a little wasteful when working on projects40-60(no description)25-39tends to be a little tight with resources when working on projects10-24is stingy with resources on projects and refuses to expend any extra effort0-9cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resourcesDISCORD
Conflicts with HARMONY91-100revels in chaos and discord, and [he/she] encourages it whenever possiblecannot learn Consoler or Pacifier
can learn Intimidator (subject only to ASSERTIVENESS)Arguments can trigger positive thought
'satisfied after getting into an argument.'76-90finds a chaotic mess preferable to the boredom of harmonious living61-75doesn't mind a little tumult and discord in day-to-day livingcan learn Consoler (subject to STOICISM, subject to CRUELTY and SWAYED_BY_EMOTIONS)
can learn Pacifier (subject to PEACE)
can learn Intimidator (subject to HARMONY, POWER, and TRANQULITY, subject to ASSERTIVENESS)40-60(no description)25-39prefers that everyone live as harmoniously as possible10-24feels best when everyone gets along without any strife or contentioncannot learn Intimidator
can learn Consoler (subject to CRUELTY and SWAYED_BY_EMOTIONS)
always learns Pacifier0-9would be deeply satisfied if everyone could live as one in complete harmonyFRIENDLINESS
Conflicts with HARMONY
and FRIENDSHIP91-100is quite a bold flatterer, extremely friendly but just a little insufferablealways learns Flatterer76-90is very friendly and always tries to say nice things to others61-75is a friendly individualcan learn Flatterer
(subject to TRUTH)40-60(no description)25-39is somewhat quarrelsomecannot learn Flatterer10-24is unfriendly and disagreeable0-9is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostilityPOLITENESS
Conflicts with DECORUM91-100exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it76-90is very polite and observes appropriate rules of decorum when possible61-75is quite polite40-60(no description)25-39could be considered rude10-24is very impolite and inconsiderate of propriety0-9is a vulgar being who does not care a lick for even the most basic rules of civilized livingDISDAIN_ADVICE91-100disdains even the best advice of associates and family, relying strictly on [his/her] own counsel76-90dislikes receiving advice, preferring to keep [his/her] own counsel61-75has a tendency to go it alone, without considering the advice of others40-60(no description)25-39tends to ask others for help with difficult decisions10-24relies on the advice of others during decision making0-9is unable to make decisions without a great deal of input from othersBRAVERY91-100is utterly fearless when confronted with danger, to the point of lacking common sense76-90is incredibly brave in the face of looming danger, perhaps a bit foolhardy61-75is brave in the face of imminent danger40-60(no description)25-39is somewhat fearful in the face of imminent danger10-24has great trouble mastering fear when confronted by danger0-9is a coward, completely overwhelmed by fear when confronted with dangerCONFIDENCE91-100presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence76-90is extremely confident of [him/her]self in situations requiring [his/her] skills61-75is generally quite confident of [his/her] abilities when undertaking specific ventures40-60(no description)25-39sometimes acts with little determination and confidence10-24lacks confidence in [his/her] abilities0-9has no confidence at all in [his/her] talent and abilitiesVANITY†91-100is completely wrapped up in [his/her] own appearance, abilities and other personal matters76-90is greatly pleased by [his/her] own looks and accomplishments61-75is pleased by [his/her] own appearance and talents40-60(no description)25-39is not inherently proud of [his/her] talents and accomplishments10-24takes no pleasure in [his/her] talents and appearance0-9could not care less about [his/her] appearance, talents or other personal vanitiesAMBITION†91-100has a relentless drive, completely consumed by ambition76-90is very ambitious, always looking for a way to better [his/her] situation61-75is quite ambitious40-60(no description)25-39isn't particularly ambitious10-24is not driven and rarely feels the need to pursue even a modest success0-9has no ambition whatsoeverGRATITUDE†91-100unerringly returns favors and has a profound sense of gratitude for the kind actions of others76-90feels a strong need to reciprocate any favor done for [him/her]61-75is grateful when others help [him/her] out and tries to return favors40-60(no description)25-39takes offered help and gifts without feeling particularly grateful10-24accepts favors without developing a sense of obligation, preferring to act as the current situation demands0-9does not feel the slightest need to reciprocate favors that others do for [him/her], no matter how major the help or how much [he/she] needed itIMMODESTY†91-100always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world76-90likes to present [him/her]self boldly, even if it would offend an average sense of modesty61-75doesn't mind wearing something special now and again40-60(no description)25-39prefers to present [him/her]self modestly10-24presents [him/her]self modestly and frowns on any flashy accoutrements0-9cleaves to an austere lifestyle, disdaining even minor immodesties in appearanceHUMOR†91-100finds something humorous in everything, no matter how serious or inappropriatealways learns Comedian76-90finds the humor in most situations61-75has an active sense of humorcan learn Comedian
(subject to MERRIMENT)40-60(no description)25-39has little interest in joking around10-24does not find most jokes humorouscannot learn Comedian0-9is utterly humorlessVENGEFUL†91-100is vengeful and never forgets or forgives past grievances76-90has little time for forgiveness and will generally seek retribution61-75tends to hang on to grievances40-60(no description)25-39doesn't tend to hold on to grievances10-24does not generally seek retribution for past wrongs0-9has no sense of vengeance or retributionPRIDE91-100is absorbed in delusions of self-importanceArguments may trigger negative thought
'insulted after getting into an argument.' (subject to DISCORD)
Teaching at a guildhall may trigger positive thought
'proud after teaching skill.'76-90has an overinflated sense of self-worth61-75thinks [he/she] is fairly important in the grand scheme of things40-60(no description)25-39is very humble10-24has a low sense of self-esteem0-9is completely convinced of [his/her] own worthlessnessCRUELTY
Conflicts with POWER91-100is deliberately cruel to those unfortunate enough to be subject to [his/her] sadismcannot learn Consoler76-90is sometimes cruel61-75generally acts impartially and is rarely moved to mercycan learn Consoler
(subject to STOICISM, subject to DISCORD and SWAYED_BY_EMOTIONS)40-60(no description)25-39often acts with compassion10-24is easily moved to mercycan learn Consoler
(subject only to DISCORD and SWAYED_BY_EMOTIONS)0-9always acts with mercy and compassion at the forefront of [his/her] considerationsSINGLEMINDED91-100pursues matters with a single-minded focus, often overlooking other matters76-90can be very single-minded61-75generally acts with a narrow focus on the current activity40-60(no description)25-39can occasionally lose focus on the matter at hand10-24is somewhat scatterbrained0-9is a complete scatterbrain, unable to focus on a single matter for more than a passing momentHOPEFUL†91-100has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what76-90is an optimist61-75generally finds [him/her]self quite hopeful about the future40-60(no description)25-39tends to assume the worst of two outcomes will be the one that comes to pass10-24is a pessimist0-9despairs of anything positive happening in the future and lives without feelings of hopeCURIOUS†91-100is implacably curious, without any respect for propriety or privacy76-90is very curious, sometimes to [his/her] detriment61-75is curious and eager to learn40-60(no description)25-39isn't particularly curious about the world10-24is very rarely moved by curiosity0-9is incurious and never seeks out knowledge or information to satisfy [him/her]selfBASHFUL91-100is gripped by a crippling shynesscannot learn Conversationalist76-90is bashful61-75tends to consider what others think of [him/her]can learn Conversationalist
(subject to beliefs, subject to GREGARIOUSNESS)40-60(no description)25-39is not particularly interested in what others think of [him/her]10-24is generally unhindered by the thoughts of others concerning [his/her] actionscan learn Conversationalist
(subject only to GREGARIOUSNESS)0-9is shameless, absolutely unfazed by the thoughts of othersPRIVACY
Conflicts with STOICISM91-100is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self76-90has a strong tendency toward privacy61-75tends not to reveal personal information40-60(no description)25-39tends to share [his/her] own experiences and thoughts with others10-24is not a private person and freely shares details of [his/her] life0-9shares intimate details of life without sparing a thought to repercussions or proprietyPERFECTIONIST†91-100is obsessed with details and will often take a great deal of extra time to make sure things are done the right way76-90is a perfectionist61-75tries to do things correctly each time40-60(no description)25-39doesn't try to get things done perfectly10-24is inattentive to detail in [his/her] own work0-9is frustratingly sloppy and careless with every task [he/she] sets to carry outCLOSEMINDED91-100is completely closed-minded and never changes [his/her] mind after forming an initial idea76-90is intellectually stubborn, rarely changing [his/her] mind during a debate regardless of the merits61-75tends to be a bit stubborn in changing [his/her] mind about things40-60(no description)25-39doesn't cling tightly to ideas and is open to changing [his/her] mind10-24often finds [him/her]self changing [his/her] mind to agree with somebody else0-9easily changes [his/her] mind and will generally go with the prevailing view on anythingTOLERANT†91-100is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance76-90is very comfortable around others that are different from [him/her]61-75is quite comfortable with others that have a different appearance or culture40-60(no description)25-39is somewhat uncomfortable around those that appear unusual or live differently from [him/her]10-24is made deeply uncomfortable by differences in culture or appearance0-9cannot tolerate differences in culture, lifestyle or appearanceEMOTIONALLY_OBSESSIVE91-100is emotionally obsessive, forming life-long attachments even if they aren't reciprocated76-90forms strong emotional bonds with others, at times to [his/her] detriment61-75has a tendency toward forming deep emotional bonds with others40-60(no description)25-39tends to form only tenuous emotional bonds with others10-24forms only fleeting and rare emotional bonds with others0-9does not have feelings of emotional attachment and has never felt even a moment's connection with another beingDoes not feel anything when seeing creatures die. Still experiences trauma or fear based on other personality traits.SWAYED_BY_EMOTIONS91-100is buffeted by others' emotions and can't help but to respond to themcan learn Consoler
(subject only to CRUELTY and DISCORD)76-90is swayed by emotional appeals61-75tends to be swayed by the emotions of otherscan learn Consoler
(subject to STOICISM, subject to CRUELTY and DISCORD)40-60(no description)25-39tends not to be swayed by emotional appeals10-24does not generally respond to emotional appealscannot learn Consoler0-9is never moved by the emotions of othersALTRUISM
Conflicts with SACRIFICE91-100is truly fulfilled by assisting those in needReceives happy thought from recovering wounded.76-90finds helping others very emotionally rewarding61-75finds helping others emotionally rewarding40-60(no description)25-39does not go out of [his/her] way to help others10-24dislikes helping othersReceives unhappy thought from recovering wounded.0-9feels helping others is an imposition on [his/her] timeDUTIFULNESS
Conflicts with LAW,
LOYALTY, and INDEPENDENCE91-100has a profound sense of duty and obligation76-90has a strong sense of duty61-75has a sense of duty40-60(no description)25-39finds obligations confining10-24dislikes obligations and will try to avoid being bound by them0-9hates vows, obligations, promises and other binding elements that could restrict [him/her]THOUGHTLESSNESS†91-100never deliberates before acting, to the point of being considered thoughtless76-90doesn't generally think before acting61-75can sometimes act without deliberation40-60(no description)25-39tends to think before acting10-24can get caught up in internal deliberations when action is necessary0-9never acts without prolonged deliberation, even to [his/her] own detriment and the harm of those around [him/her]ORDERLINESS†91-100is obsessed with order and structure in [his/her] own life, with everything kept in its proper placeWill store clothes after changing clothes.76-90lives an orderly life, organized and neat61-75tries to keep [his/her] things orderly40-60(no description)25-39tends to make a small mess with [his/her] own possessionsWill leave scattered clothes after changing clothes.10-24is sloppy with [his/her] living space0-9is completely oblivious to any conception of neatness and will just leave things strewn about without a careTRUST91-100is naturally trustful of everybody76-90is very trusting61-75is trusting40-60(no description)25-39is slow to trust others10-24does not trust others0-9sees others as selfish and connivingGREGARIOUSNESS91-100truly treasures the company of otherscan learn Conversationalist
(subject only to BASHFUL)76-90enjoys being in crowds61-75enjoys the company of otherscan learn Conversationalist
(subject to beliefs, subject to BASHFUL)40-60(no description)25-39tends to avoid crowds10-24prefers to be alonecannot learn Conversationalist0-9considers spending time alone much more important than associating with othersASSERTIVENESS91-100is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to saycan learn Intimidator
(subject to DISCORD)
always learns Persuader76-90has an overbearing personality61-75is assertivecan learn Intimidator
(subject to HARMONY, POWER, and TRANQULITY, subject to DISCORD)
can learn Persuader
(subject to ELOQUENCE)40-60(no description)25-39tends to be passive in discussions10-24only rarely tries to assert [him/her]self in conversationnever learns Intimidator or Persuader0-9would never under any circ*mstances speak up or otherwise put forth [his/her] point of view in a discussionACTIVITY_LEVEL91-100is driven by a bouncing frenetic energy76-90lives at a high-energy kinetic pace61-75lives a fast-paced life40-60(no description)25-39likes to take it easy10-24lives at a slow-going and leisurely pace0-9has an utterly languid pace of easy living, calm and slowEXCITEMENT_SEEKING
Conflicts with TRANQUILITY91-100never fails to seek out the most stressful and even dangerous situations76-90seeks out exciting and adventurous situations61-75likes a little excitement now and then40-60(no description)25-39doesn't seek out excitement10-24actively avoids exciting or stressful situations0-9does everything in [his/her] power to avoid excitement and stressIMAGINATION†91-100is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy76-90is given to flights of fancy to the point of distraction61-75has an active imagination40-60(no description)25-39isn't given to flights of fancy10-24is grounded in reality0-9is interested only in facts and the real worldABSTRACT_INCLINED†91-100eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas76-90strongly prefers discussions of ideas and abstract concepts over handling specific practical issues61-75has a tendency to consider ideas and abstractions over practical applications40-60(no description)25-39likes to keep things practical, without delving too deeply into the abstract10-24dislikes abstract discussions and would much rather focus on practical examples0-9is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussionART_INCLINED
Conflicts with ARTWORK
and NATURE91-100can easily become absorbed in art and the beauty of the natural world76-90greatly moved by art and natural beauty61-75is moved by art and natural beauty40-60(no description)25-39does not have a great aesthetic sensitivity10-24is not readily moved by art or natural beauty0-9is completely unmoved by art or the beauty of nature
DF2014:Personality trait - Dwarf Fortress Wiki (2024)
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