Sivir
Gain 95/95/110%Attack Damage and grant 15/20/30%()Attack Speed to self and adjacent allies for 6seconds.
Gain 95/95/110%Attack Damage and grant 15/20/30%()Attack Speed to self and adjacent allies for 6/7/8seconds.
Duration
[6/7/8]
Aatrox
20% Shred the current target for 4seconds and deal 260/390/600() magic damage to them. Heal 120/150/200(
) Health.Shred: Reduce Magic Resist
Damage: 390 ()
[260/390/600]
20% Shred the current target for 4seconds and deal 275/415/645() magic damage to them. Heal 120/150/200(
) Health.Shred: Reduce Magic Resist
Damage: 415 ()
[275/415/645]
Janna
Grant 120/150/200()Shield to the 2 lowest Health allies for 4 seconds. Then, deal 180/270/415(
)magic damage to the 2nearest enemies.
Damage: 270 ()
[180/270/415]
Grant 120/150/200()Shield to the 2 lowest Health allies for 4 seconds. Then, deal 190/285/445(
)magic damage to the 2nearest enemies.
Damage: 285 ()
[190/285/445]
Lux
Throw a spirit bunny towards the farthest enemy, dealing 225/340/525()magic damage to enemies along the way, reduced by 30% each time it hits an enemy. The first 2 enemies hit are Stunned for 1.5 seconds.
Damage: 340 ()
[225/340/525]
Throw a spirit bunny towards the farthest enemy, dealing 240/360/560()magic damage to enemies along the way, reduced by 30% each time it hits an enemy. The first 2 enemies hit are Stunned for 1.5 seconds.
Damage: 360 ()
[240/360/560]
Qiyana
For 4 seconds, attacks deal 103/154/231()physical damage to the target and 103/154/231(
)physical damage to enemies behind them. Qiyana will dash to find the best angle.
Primary Damage: 154 = 150% + 30%
Secondary Damage: 154 = 75% Primary Damage.
Attack Damage
55/83/124
For 4 seconds, attacks deal 95/143/214()physical damage to the target and 95/143/214(
)physical damage to enemies behind them. Qiyana will dash to find the best angle.
Primary Damage: 143 = 150% + 30%
Secondary Damage: 143 = 75% Primary Damage.
Attack Damage
50/75/113
Riven
Deal 105/157/248()physical damage to the current target. Every 3rd cast, instead deal 165/248/384(
)physical damage to the current target and enemies adjacent to them, then heal for 175/225/275(
)Health.
Damage: 157 ()
[190/190/200]
Third Cast Damage: 248 ()
[300/300/310]
Deal 110/165/266()physical damage to the current target. Every 3rd cast, instead deal 171/256/402(
)physical damage to the current target and enemies adjacent to them, then heal for 175/225/275(
)Health.
Damage: 165 ()
[200/200/215]
Third Cast Damage: 256 ()
[310/310/325]
Senna
Fire a laser 2 Hexes beyond the current target, dealing 137/205/328()physical damage to enemies hit. Grant 20/25/35%Attack Damage to Senna and allies to the left and right for 4seconds.
Damage
[230/230/245]
Damage: 205 = 230% + 15%
Fire a laser 2 Hexes beyond the current target, dealing 145/217/347()physical damage to enemies hit. Grant 20/25/35%Attack Damage to Senna and allies to the left and right for 4seconds.
Damage
[245/245/260]
Damage: 217 = 245% + 15%
Soraka
Passive: Each time your team loses 20%of their total Health, gain 8Ability Power for the rest of combat.Active: Mana Reave the largest group of enemies within range. Deal 260/390/600()magic damage to the center enemy and 120/180/290(
)magic damage to adjacent enemies.Mana Reave: Increase max Mana by 20% until the next cast
Damage: 390 ()
[260/390/600]
Secondary Damage: 180 ()
[120/180/290]
Passive: Each time your team loses 20%of their total Health, gain 8Ability Power for the rest of combat.Active: Mana Reave the largest group of enemies within range. Deal 260/390/650()magic damage to the center enemy and 120/180/305(
)magic damage to adjacent enemies.Mana Reave: Increase max Mana by 20% until the next cast
Damage: 390 ()
[260/390/650]
Secondary Damage: 180 ()
[120/180/305]
Yone
Attack Speed
0.85
Attack Speed
0.90
Annie
Mana
70 / 140
Mana
70 / 120
Galio
Mana
70 / 140
Mana
70 / 120
Kayn
On first cast, transform, dealing 300/450/1688()physical damage to nearby enemies. While transformed, gain 30%CriticalStrikeChance and critical attacks damage adjacent enemies. If the spin only hits one enemy, the damage is increased by 100%.Subsequent casts deal 210/315/1148(
)physical damage to units in a line through the target instead.
Transform Damage: 450 ()
[400/400/1000]
Subsequent Damage: 315 = 240% + 45%
Attack Damage
75/113/169
On first cast, transform, dealing 320/480/1800()physical damage to nearby enemies. While transformed, gain 30%CriticalStrikeChance and critical attacks damage adjacent enemies. If the spin only hits one enemy, the damage is increased by 100%.Subsequent casts deal 222/333/1215(
)physical damage to units in a line through the target instead.
Transform Damage: 480 ()
[400/400/1000]
Subsequent Damage: 333 = 240% + 45%
Attack Damage
80/120/180
Nautilus
Health
1150/2070/3726
Health
1100/1980/3564
Hwei
Create an expanding paint pool around the most units that heals allies within for 40/60/1000()Health every second for 3 seconds. After 3 seconds, it explodes, healing allies within for 80/120/1000(
)Health and dealing 180/270/2000(
)magic damage to enemies.
Damage: 270 ()
[180/270/2000]
Create an expanding paint pool around the most units that heals allies within for 40/60/1000()Health every second for 3 seconds. After 3 seconds, it explodes, healing allies within for 80/120/1000(
)Health and dealing 195/290/2000(
)magic damage to enemies.
Damage: 290 ()
[195/290/2000]
Lissandra
Steep the current target in a teapot, Stunning and dealing 660/990/8888()magic damage over 3/3/15seconds. If they die, there's a 40% chance that Lissandra turns them into a loot orb. (Rewards are doubled in Hyper Roll)If the target is the last enemy remaining, kill them instantly.
Steep the current target in a teapot, Stunning and dealing 660/990/8888()magic damage over 3/3/15seconds. If they die, there's a 45% chance that Lissandra turns them into a loot orb. (Rewards are doubled in Hyper Roll)If the target is the last enemy remaining, kill them instantly.
Duelist
Duelists gain AttackSpeed on each attack, stacking up to 12times. (2) 5% (4) 10% (6) 14% (8) 18%; Duelists take 12%less damage
; Duelists take 18%less damage
Duelists gain AttackSpeed on each attack, stacking up to 12times. (2) 5% (4) 9% (6) 13% (8) 18%; Duelists take 12%less damage
; Duelists take 18%less damage
Exalted
Your team gains 0% bonus damage, plus more based on your level.After combat, store 0 XP in a Soul Core. Sell the Core to claim the XP. (3) 1% damage per level (5) 3% damage per level
Your team gains 0% bonus damage, plus more based on your level.After combat, store XP in a Soul Core. Sell the Core to claim the XP. (3) 1% damage per level, 1 XP. (5) 3% damage per level, 2 XP.
Fortune
When you lose a fight, gain Luck. The more fights in a row you lose, the more Luck you get.Lose Luck when you win. (3) Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards. (5) Heal 2 player health at the start of each player combat. (7) Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.
When you lose a player combat, gain Luck. The more fights in a row you lose, the more Luck you get.Lose Luck when you win. (3) Roll a die; in that many player combats, hold a Festival where you may convert your Luck into rewards. (5) Heal 2 player health at the start of each player combat. (7) Fortune smiles! Gain extra rewards and more luck every turn no matter what, and hold a Festival every turn.
Sniper
Innate: Snipers gain 0AttackRange. Snipers deal more damage to targets farther away. (2) 8%damage per hex. (4) 18%damage per hex. (6) 35%damage per hex. Snipers gain an additional 2 Attack Range.
Innate: Snipers gain 0AttackRange. Snipers deal more damage to targets farther away. (2) 8%damage per hex. (4) 17%damage per hex. (6) 33%damage per hex. Snipers gain an additional 2 Attack Range.
Trickshot
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage. (2) 1ricochet; 40% of previous damage (4) 2ricochets; 60% of previous damage
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage. (2) 1ricochet; 45% of previous damage (4) 2ricochets; 60% of previous damage
Crest of Cinders
Deal 5% bonus damage.Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.Burn: Deals a percent of the target's maximum Health as true damage every secondWound: Reduces healing received
Deal 10% bonus damage.Attacks and Abilities 2% Burn and 33% Wound enemies for 30 seconds.Burn: Deals a percent of the target's maximum Health as true damage every secondWound: Reduces healing received
More More-ellonomicon
+10%
Attack Speed
+50
Ability Power
+150
Health
+25%
Attack Speed
+50
Ability Power
+150
Health
Suspicious Trench Coat
+25%
Attack Speed
+250
Health
+25%
Attack Speed
+100
Health
Spite
When this unit dies, reduce the Attack Damage and Ability Power of enemy units within 2-hexes by 40% for 10 seconds.Allies within the explosion range gain 50% Attack Damage and Ability Power for the same duration.[Support item]
When this unit dies, reduce the Attack Damage and Ability Power of enemy units within 2-hexes by 25% for 15 seconds.Allies within the explosion range gain 40% Attack Damage and Ability Power for the same duration.[Support item]
Ba-BOOM!
Your champions deal 75% more damage for 2 seconds on every other cast.
Your champions deal 90% more damage for 2 seconds on every other cast.
Boiling Point
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux.
Porcelains' attacks grant 3 bonus Mana. While boiling, their attacks also Burn and Wound. Gain a Lux and an Amumu.
Built Different II
Your units with no Traits active gain 220-480 Health and 40-55% Attack Speed (based on current Stage).
Your units with no Traits active gain 220-480 Health and 45-60% Attack Speed (based on current Stage).
Combat Caster
Your team gains 90-170 Shield for 6 seconds after casting their Ability. The Shield amount scales with round of the game.
Your team gains 90-170 Shield for 4 seconds after casting their Ability. The Shield amount scales with round of the game.
Crown Guarded
Gain a Crownguard. Your Crownguards' start of combat effect is 75% stronger.
Gain a Crownguard. Your Crownguards' start of combat effect is 100% stronger.
Long Shot
Snipers gain 18% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have attacked a total distance of 1200 hexes, gain a Sniper's Focus.
Over Encumbered
For the next stage, you only get 1 bench slots. After, get 3 item components.
For the next stage, you only get 1 bench slot. After, get 3 item components.
Risky Moves
Your Tactician loses 20 Health, but after 7 player combats, gain 30 gold.
Your Tactician loses 20 Health, but after 7 player combats, gain 33 gold.
Shopping Spree
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 3 gold.
When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds. Gain 4 gold.
Trade Sector
Gain a free Shop reroll every round. Gain 2 gold.
Gain a free Shop reroll every round. Gain 4 gold.
Wrath of the Moon
Umbral champions deal 4% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.
Umbral champions deal 3.5% more damage every second they continue attacking an enemy. Resets when they swap targets. Gain a Darius and a Yorick.