Skyrim:Hendraheim (place) - The Unofficial Elder Scrolls Pages (UESP) (2024)

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House:
Hendraheim
(view on map)
Added byHendraheim
# of Zones1
Respawn TimeNever (storage is safe)
Console Location Code(s)
ccEEJSSE004Interior01
Region
The Reach
Location
North of Bilegulch Mine
Special Features
# of Alchemy Labs1
# of Arcane Enchanters1
# of Tanning Racks1
# of Smelters1
# of Forges/Anvils1
# of Grindstones1
# of Workbenches1
# of Cooking Pots/Spits1
# of OvensHF1
# of Wood Chopping Blocks1

Hendraheim is a Nordic hall player home in the Reach, north of Bilegulch Mine. It lies west of Sunderstone Gorge, southwest of Fort Sungard, and northeast of Lost Valley Redoubt.

The interior layout, books on the shelves, and two of the previous owner’s weapons reference Thirsk Mead Hall on Solstheim. Outside of the Dragonborn add-on, this is the one guaranteed place to find Nordic Weapons and certain books.

Related QuestsEdit

WalkthroughEdit

ExteriorEdit

  • Small stables with multiple sacks and barrels.
  • Multiple harvestable items hanging directly outside the door (salmon, pheasants).
  • Forge, smelter, workbench, grindstone, and wood chopping block near the rear of the home, accompanied by a chest and some barrels.

InteriorEdit

Hendraheim interior

(?) The interior consists of two floors, a large open ground floor and a basem*nt behind a door. On entering, weapon racks flank either side of the entrance. A raised level with rails runs along three sides of the room, with an armory area (mannequins, display cases, weapon plaques) to the right and a dining area (dining table with plates and food, and a hanging rack and shelves of food beyond). There is a single drawer on the right at the back of the room, if one wishes to use it. Down the center, an alchemy table and arcane enchanter stand in the front right corner, with a cupboard that has shelves of ingredients and potions plus an empty drawer below. On the left, stairs lead down to the trophy room cellar. The center of the main room has a large flat square dais with no known purpose. Just beyond that is the cooking spit. In the right back corner is a bar counter, with sweet treats and beverages on the shelves behind it. In the right back corner is a baking area, including an open box with vegetables and a sack, another bar shelf, and the oven itself.

The back room is a small but well-furnished family bedroom. On the left is the children's area, with two owned beds and drawers plus a Child's Doll atop a chest. The back wall is taken up by a writing desk, with a Shrine of Akatosh on a shelf to the left. On the right are a Nordic burial urn and a bookcase. The right third of the room has a double bed with a bench at its foot, a shelf with drawers (named as "drawers"), and wardrobe closely packed into the space.

Several books come with the furnishings, such as Thirsk, A Revised History.

The hall features a downstairs trophy room in the basem*nt filled with display cases, mannequins, weapon racks, weapon plaques, and holders for various unique items. There are two sets of weapon racks on either side of you as you come in, and a total of twelve mannequins positioned around the room. On the left as you come in, there is shelving where you can display all ten dragon claws. On the back wall you will find busts to hold all 14 dragon priest masks. To the left of the busts are three weapon plaques, which belong to Dragonbane, Dawnbreaker and the Mace of Molag Bal. To the right are more plaques for holding the Ebony Blade, Rueful Axe, and Volendrung; beside them, against the righthand wall, are plaques for Auriel's Bow, Auriel's Shield, and Harkon's Sword, and a single plaque above them for the Dawnguard Rune Hammer, Shield, and Axe. Further along the righthand wall is a set of shelves: the bottom shelf holds the Initiate's Ewer, Torsten's Skull Key, Saerek's Skull Key, and the unique "Kolbjorn Skull"; the middle shelf holds the five bugs in a jar; and the top shelf has receptacles for the five Paragons from the Forgotten Vale. Finally you will come to a display board for holding the Dwarven Black Bow of Fate, Champion's Cudgel, Bloodskal Blade, Glass Bow of the Stag Prince, Bloodscythe, Soulrender, and Hoarfrost. Above it is a plaque for Miraak's Staff and Miraak's Sword. In the center of room lies several display cases on a set of drawers and a wooden divider; on the divider, you can place the Shield of Ysgramor and Wuuthrad on one side, and Spellbreaker, the Aetherial Shield, and the Targe of the Blooded on the other.

NotesEdit

  • This location is the only one to make use of the wooden castle map icon, which is present but unused in the base game. It was originally designed to be used by Highmoon Hall, the White Hall, and the Falkreath Jarl's Longhouse.

BugsEdit

  • A fallen log clips into the wall behind the house.
  • Items on top of the table right from the front door may fall off when the cell loads. ?
  • Multiple weapon racks may not let you retrieve weapons once placed on them.
    • Workaround: use the console to select the item on the rack and use moveto player to take the item from the frame and place it at the players feet.
    • Workaround: use the console to turn collisions off, using tcl to toggle, and go around the other side of the wall to retrieve the weapon.
    • Workaround: dual wield daggers, position yourself so you are right in front of the weapon you want to retrieve. Aim your cursor right about where the four nails are on the rack and double power attack into the wall. While in the animation, mash the retrieve button and you should be able to get your weapon back.
  • Some dragon claw racks may glitch and cause claw to place incorrectly, and sometimes sink towards the floor each time you enter the home.
  • Placing some of the unique weapons on the plaques such as the Dawnguard Rune Hammer may cause them to disappear and be lost forever.
  • Children and followers may refuse to enter the home.
  • The Ebony Blade will not place correctly and will fall from the display every time you enter the house.
  • If you place the Wooden Mask on its bust, remove it, leave the house, and replace it, it may disappear, not showing up on the bust or in your inventory. ?
  • The mannequins in the home may constantly cycle through idle animations, only stopping briefly when interacted with. ?
  • After putting items onto racks and plaques, the game will crash during the loading screen when attempting to re-enter the building.
  • Putting armor on a certain mannequin, leaving and re-entering, moving the helmet to a different mannequin, and leaving and re-entering again, will result in the armor not only being on the mannequin you left it on, but also the original mannequin as well. No known workaround.
  • Loading from a save, Hendraheim reloads as an enclosed stone box with only recently dropped loose items available for pick up, does not load on map, no items available, cannot exit or enter, nothing to interact with. Unknown resolution. ?

GalleryEdit

  • The basem*nt

  • The crafting area

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Skyrim:Hendraheim (place) - The Unofficial Elder Scrolls Pages (UESP) (2024)

FAQs

Does Hendraheim become yours? ›

Detailed Walkthrough[edit]

It will direct you to Hendraheim, an ancient Nordic warrior's hall marked on your map, which can be yours if you prove your worth in battle to the current owner. The hall is just north of Bilegulch Mine and southwest of Fort Sungard.

How to trigger Hendraheim in Skyrim? ›

Hendraheim is a location in The Elder Scrolls V: Skyrim Anniversary Edition that is a part of the Hendraheim content. It is unlocked by completing the quest "Hendraheim" in which a warrior challenges you to a duel. After killing the warrior, the key to the home can be looted from their body.

What level should I be for Hendraheim? ›

(Quest "Hendraheim" starts by reading the Warrior's Challenge delivered by courier upon reaching level 10.) For other uses, see Hendraheim.

Can kids live in Hendraheim? ›

All dlcs needed (hearthfire, dragonborn, dawnguard) plus Hendraheim CC, of course. Also to be able to send children there, you need some kind of adoption mod.

Is Bloodchill Manor yours? ›

Bloodchill Manor is one of the Creations that is included in Skryim Anniversary Edition, and it gives players the opportunity to take possession of a gothic home.

Is Hendraheim in Skyrim a mod? ›

This is an overhauled version of the Hendraheim player home. This is an overhauled version of the Hendraheim player home. I have always loved the Nordic atmosphere of this mod since its release, but I felt that something was missing.

Is Hendraheim a player house? ›

Hendraheim is a Nordic hall player home in the Reach, north of Bilegulch Mine. It lies west of Sunderstone Gorge, southwest of Fort Sungard, and northeast of Lost Valley Redoubt. The interior layout, books on the shelves, and two of the previous owner's weapons reference Thirsk Mead Hall on Solstheim.

What level is the only cure in Skyrim? ›

The Dragonborn must be level 10 or above to get the quest from the Afflicted, and level 12 to get the quest from Kesh. Kesh tells the Dragonborn that in order to speak to Peryite, they must: Obtain a silver ingot. Obtain a deathbell flower.

Can you get a baby in Skyrim? ›

If you have Hearthfire installed, you can adopt up to two children in Skyrim. You do not have to be married to adopt. Children can only be adopted if you have a child's bedroom in your house or extra beds and containers in your self-built houses.

What animals can your child bring home in Skyrim? ›

Garmr DG are pets that can all be brought home as a pet follower which may lead to one of the children asking to have it as a pet. Kit (Red Fox), Vix (Snow Fox) , Pincer (Mudcrab), Cotton (Rabbit), Biter (Skeever) are all pets that can be randomly obtained by just entering the house.

What is the best house in Skyrim for wife and kids? ›

Location: Whiterun

The abundance of space also makes Heljarchen a great place for a player's spouse and children. Between the beautiful landscape views, large amounts of space, a central location in Skyrim, and stunning sunsets, Heljarchen is easily the best house in Skyrim.

Does Kodlak's room become yours? ›

Once this happens, the two rooms that were Kodlak's become theirs, and all items in those two rooms can be taken without being "stolen." This includes several coin purses, a Daedra Heart, and an Unusual Gem/Stone of Barenziah, among other treasures.

Do you get your own house in Skyrim? ›

In a game where you can get accumulate countless trinkets, get married and adopt children, it only makes sense you can dabble in home ownership too. Skyrim Houses unlock when you complete certain quests and hand over a sizeable amount of gold, allowing you to have a base in some of the game's biggest cities.

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