Expansion or patch required | Command | Effect | Example | Comments |
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| money [amount] | Adds the desired amount of money to the player's nation's cash reserves. | money 15000 | |
patch 1.2 | prestige [amount] | Gives a specified amount of prestige to the player. | prestige 100 | Prestige change is affected by technologies. |
| leadership [amount] | Adds the desired amount of leadership to the player's nation's leadership reserves. | leadership 3 | |
| goods [amount] | Gives the player the amount specified of all the goods in the game plus the same amount of money. Default is 10000. | goods 5000 | Warning: creating a large amount of goods with this code will probably lead to economic problems. |
| plurality [number] | Set the player plurality to the number given. | plurality 75 | |
| revolt [province id] | Rise all the valid rebels of the country that controls [province id] | revolt 1 | Use twice for it to take effect |
| instantconstruction | Buildings finish in one day. | instantconstruction | Affects human and AI players. |
| inc | Buildings finish in one day. | inc | Affects only human players, not the AI. |
| instantresearch | Research finishes in one day. | instantresearch | Affects human and AI players. |
| inr | Research finishes in one day. | inr | Affects only human players, not the AI. |
| yesmen | The AI accepts any deal with the player or other AI players. | yesmen | This was changed to "debug yesmen" in the initial release of HoD. |
HoD | debug yesmen | The AI accepts any deal with the player or other AI players. | debug yesmen | |
| tag [TAG] | Change the player country to the one specified. | tag USA | The tag must be capitalized. More than 1 change "sleeps" the AI of the affected country until reload. |
| event [event id] [province id] | Trigger province events, regardless of the event requirements. | event 5162 1 | This command applies to province events only. If the province ID is not specified, the event is triggered in the capital province of the player's country. |
| event [id] [TAG] | Trigger country events, regardless of the event requirements. | event 2001 USA | This command applies to country events only. If the country tag is not specified, the event is triggered in the player's country. |
| changeowner [TAG] [province id] | Change the current owner of [province id] to the TAG specified. | changeowner USA 1 | |
| changecontroller [TAG] [province id] | Change the current controller of [province id] to the TAG specified. | changecontroller USA 1 | Unless there is a war between the original owner and the specified country the province will return to the original owner. |
| conquerall [TAG] | Set all enemy provinces under the current country's control. | conquerall USA | Unless there is a war between the specified country and the current country the provinces will return to the original owner. |
| showprovinceid | Shows the id of the provinces. | showprovinceid | |
| provid | Shows the id of the provinces. | provid | A shortened version of the previous command. |
| spawnunit [unit] [province id] | A [unit] appears in the province specified at 0 organization and full strength. | spawnunit hussar 206 | In case of a land unit, the soldiers will come from a random province. |
| reload <filename> | Allows some files, such as the interface files, to be reloaded. | reload interface.gfx | No-one is sure which files can be reloaded and which cannot. |
| reloadfx <effectname> | Reloads the specified shaders. | reloadfx map | |
| reloadtexture <name> | Reloads the specified texture. | reloadtexture grass.png | |
| break | Enforces rebel/movement demands. | break | The top-level rebels available in the movement window are the ones that have their demands met. |
| upperhouse | Trigger a reelection of the upper house. | upperhouse | |
| election | Starts common elections. | election | |
| militancy [level] | Changes militancy of all pops by the specified amount. | militancy 1 | Both positive and negative values work. |
| date | Changes the date. | date 1862.5.13 | |
| fow | Turns on\of fog of war. | fow | |
HoD | debug fow | Turns on\of fog of war. | debug fow | |
| debug invent [invention] | Discover specified invention. | debug invent gas_attack | The names of all inventions are in the inventions folder. The "debug" part of this command may not be required. |
| debug market | Turns on/off a log of price changes. | debug market | The log is located at which is located in My documents/Paradox Interactive/Victoria 2/Logs/game.log, and has a format described at [1]. |
| debug minzoom | Controls maximum and minimum camera zoom. | minzoom | |
| debug cb_use <cb_type> <TAG> <TAG> | Show all the requirements for a certain Casus Belli, marking which ones are currently valid or invalid. The first TAG is the country trying to use the CB; the second TAG is the country against the CB is evaluated. | debug cb_use conquest_cb USA MEX | The list can be too long to be completely displayed. |
| wireframe | Switches units' 3D models to wireframe mode. | wireframe | |
| blockade <provinceid> | Blockades the specified province. | blockade 1 | |
| reorg <provinceid> | All units in the specified province get 100% organization and full strength. | reorg 12 | |
| fullscreen | Changes screen to fullscreen mode. | fullscreen | |
| debug allmoney | Shows info for money transfers. | debug allmoney | |
| debug alwaysdiplo | Makes diplomats endless. | debug alwaysdiplo | |
| debug alwaysaddwargoal | Removes limitations for adding wargoals. | debug alwaysaddwargoal | |
| researchpoints [number] | Grants the specified number of research points. | researchpoints 9001 | |
| debug alwaysreform | Eliminates the 1-month wait between reforms. | debug alwaysreform | It's unknown if it this affects the AI. |
| debug influence | Makes every Great Power's influence on every country fixed at 100. When deactivated, all influence levels return to normal. | debug influence | Also affects the AI. It doesn't show any message on console when activated or deactivated. |
HoD | debug assert | Events won't pause the game. | debug assert | This is a regular game option that you can switch on and off in some newer Paradox games. |
| suppress | Set suppression points to 100. | suppress | |
HoD | showrails(rails) | Toggles the railroads visibility mode | showrails(rails) | |
HoD | Citysize [on/off] [<size 0-100>(if on)] | Overrides the cities size. | Citysize [off] | |
HoD | newsfakegenerateall(fakenewsall) [<stylename>] [<randomseed>] | Generates fake news for each possible fake defined. | newsfakegenerateall(fakenewsall) [<stylename>] [<randomseed>] | |
HoD | newsfakegenerate(fakenews) [articlename] [<stylename>] [<randomseed>] | Generates fake news for specified article name. | newsfakegenerate(fakenews) [articlename] [<stylename>] [<randomseed>] | |
HoD | reloadnewsdatabase(reloadnews) [articlename] [<stylename>] [<randomseed>] | Reloads the news databases and styles. | reloadnewsdatabase(reloadnews) | |
HoD | newsgeneratefrompath(newsfrom) [path] [<stylename>] [<randomseed>] | Generates news from specified folder. | newsgeneratefrompath(newsfrom) [path] [<stylename>] [<randomseed>] | |
HoD | newsgenerate(news) [filename] [<stylename>] [<randomseed>] | Generates news from file. | newsgenerate(news) [filename] [<stylename>] [<randomseed>] | |
HoD | addresearch(addr) [techname] | Adds research at specified name. | addresearch(addr) [techname] | Typing an invalid technology name crashes the game, so use with caution. Technology names can be found in inventions.txt in the game files. |
HoD | leaderprestige(lprestige) [province] [value] | Adds prestige to leaders attached to units at specified location. | leaderprestige(lprestige) [1456] [10] | |
HoD | togglepopupdate(popupdate) | Toggles ON/OFF updating pops. | togglepopupdate(popupdate) | |
HoD | popstat | Prints out amount of active pops. | popstat | |
HoD | breakalliances(breakally) [<tag>] | Breaks all alliances for you or for specific country. | breakalliances(breakally) [ENG] | |
HoD | lua [luacode] | Executes lua code typed instead of arguments. | lua [luacode] | |
HoD | technologylist(techs) | Prints out all technologies | technologylist(techs) | |
HoD | morehumans(humans) [num] | Adds more humans | morehumans(humans) [2] | |
HoD | window(wnd) [Arguments: open/close] [window gui name] | Opens or closes the specified window | window(wnd) [Arguments: open/close] [window gui name] | |
HoD | randomlog | Toggles random logging | randomlog | |
HoD | reload [file name] | Reloads the gui or lua file | reload [file name] | |
HoD | reloadinterface | Reloads the entire interface | reloadinterface | |
HoD | reloadfx [Arguments: map or *.fx filename] | Reloads the shader | reloadfx [Arguments: map or *.fx filename] | |
HoD | reloadtexture [texture file name] | Reloads the specified texture | reloadtexture [texture file name] | |
HoD | paint | Switch to map painting mode. | paint | |
HoD | rpaint | Switch to region painting mode. | rpaint | |
HoD | cpaint | Switch to continent painting mode. | cpaint | |
HoD | teleportselectionto(teleport) [province id] | Teleports currently selected unit to location | teleportselectionto(teleport) [1] | |
HoD | reorg [province id] | Reorganize all units at location (includes enemies, so use wisely) | reorg [1] (reorganizes units in Stockholm) | |
HoD | tutorial [chapter id] [<reload>] | Sets or reload tutorial | tutorial [1] [<reload>] | |
HoD | copyprov | Copy selected provinces ids to clipboard | copyprov | |
HoD | spawnactor [actor name] [province id] [<animation>] [<gun>] [<hat>] | Spawns 3d object at location | spawnactor [actor name] [province id] [<animation>] [<gun>] [<hat>] | |
HoD | helplog | Print out all console commands to game.log file. | helplog | |
HoD | help [Command name] | Print out all console commands or a specific command description. | helplog | |